--- banner_title: "Flash - Websockets" banner_description: "Learn how to create and manage server-side Websockets in Flash." --- # 🌐 Websockets In this section, we illustrate how to create and manage Websockets in Flash, which are used to establish a bidirectional communication channel between the client and the server. ## Understanding Websockets Websockets are a communication protocol that provides full-duplex communication channels over a single TCP connection. Unlike HTTP, which is a request-response protocol, Websockets allow for real-time, low-latency communication between the client and the server. Imagine a scenario where you need to send real-time updates to the client, such as a chat application or a live feed: if you were to use HTTP, you would need to poll the server at regular intervals to check for updates, which is inefficient and resource-intensive. ## Creating a Websocket To create a Websocket in Flash, you need to extend the `WebsocketHandler` class and override the `onOpen`, `onMessage`, `onClose`, and `onError` methods. These methods are called when the Websocket connection is opened, a message is received, the connection is closed, and an error occurs, respectively, and they provide you with an instance of the `WebSocketSession` object to be able to interact with it. ```java public class MyWebsocketHandler extends WebsocketHandler { @Override public void onOpen(WebSocketSession session) { System.out.println("WebSocket connection opened"); } @Override public void onClose(WebSocketSession session, int statusCode, String reason) { System.out.println("WebSocket connection closed"); } @Override public void onMessage(WebSocketSession session, String message) { System.out.println("Received message: " + message); //optionally send a reponse back to the client session.sendMessage("I received your message!"); } @Override public void onError(WebSocketSession session, Throwable error) { System.out.println("WebSocket error: " + error.getMessage()); } } ``` To register your Websocket handler with the server, you can use the `server.ws()` method: ```java public class Example { public static void main(String[] args) { FlashServer server = new FlashServer(8080); server.ws("/ws") .register(new MyWebsocketHandler()); server.start(); } } ``` ## Interacting with Websockets sessions The `WebSocketSession` object provides methods to interact with the Websocket session, such as sending messages, closing the connection, and getting the remote address and session ID. | Method | Params | Description | |--------------------|------------------|--------------------------------------------------------------------------------------------------------------------------------------------------| | `getChannel()` | `none` | Returns an instance of `AsynchronousSocketChannel` useful for retrieving info about the client . | | `getRequestInfo()` | `none` | Returns an instance of `RequestInfo` containing all sorts of information about the request (headers, method, path etc.) . | | `getPath()` | `none` | Returns the path to the websocket endpoint as a `String`. | | `getId()` | `none` | Returns the id of the websocket session as a `String`, useful if you want to keep track of the connected clients in a custom manager. | | `getBuffer()` | `none` | Returns the ByteBuffer for that session. | | `sendMessage()` | `String message` | Sends the `message` to the client as a `String`. it's up to the developer to stringify and de-stringify any data you want to send back and forth | | `close()` | `none` | Closes the websocket session. | ::: warning NOTE `WebsocketHandler` includes a `setId(String id)` method for overriding the default session ID. Unless you have a specific reason to change it, it's best to leave it as is. Similarly, the `setBuffer(ByteBuffer buffer)` method allows you to override the default buffer. If you're unsure about this, it's recommended to keep the default setting. :::